SBYBL Rules

Updated Monday November 14, 2016 by Swansea Boys Youth Basketball League.

SWANSEA BOYS YOUTH BASKETBALL LEAGUE

GAME GUIDELINES

 
 

SBYBL follows general MIAA/Federation High School rules except for the following exceptions:

 

Official Time

Four eight minute quarters for all divisions. Clock runs at all times except for shooting fouls, player injury and last two minutes of the game. During last two minutes of game, clock will be stopped on every dead ball.  

 

Time Outs

Two per half, which cannot be carried over.

 

Bonus Foul

All Divisions - On seventh team foul (one and one); bonus on tenth team foul.

 

Overtime

One three-minute period only, with one timeout. Timeouts cannot be carried over from game. After one overtime, next basket wins.

 

Fouls

Five per player per game.

 

Three Point Shots

Allowed in all divisions except the 1st/2nd grade division.

 

Official Ball Size

 

Third/Fourth Division – 28.5

Fifth/Sixth Division – 28.5

Seventh/Eighth Divisions - 29.5

 

Defense

 

All Divisions will play Man to Man Defense

 

3rd/4th Grade DivisionNo defense above three point arc in the first and third quarters.  In the second and fourth quarters defense allowed up to half court. Teams up by more than 15 points must revert back to “3 pt line” defense no matter what quarter it is. * teams trailing by more than 15 points may play a zone defense.

 
 

5th/6th Grade DivisionDefense at half court for 1st & 3rd quarters “B” group. Full Court defense allowed for 2nd & 4th quarters “A”group. Teams up by more than 15 points must revert

back to Half Court Pressure * teams trailing by more than 15 points may play a zone defense.

 

7th/8th Grade Division - Full Court defense allowed for entire game. Teams up by more than 15 points must revert back to Half Court Pressure * teams trailing by more than 15 points may play a zone defense.

 
 

Playing Time

 

All Divisions – Coaches must play their 5 “A” players the second and fourth quarters and their five “B” players the first and third quarters.  No player shall play less than 2 complete quarters and No player shall play more than 3 complete quarters (unless team has 7 players or less).

 

Each team must designate their top 2 players. In the event a team is short players, these top two players cannot play during the “B” periods. The remaining time should be split up with the remaining members on the team.  

 

‚óŹ       Example - Only 8 players show, but top 2 players are present. The A group is the top two players plus any combination of the remaining 6 players. The B group is made up of any combination of the 6 other players. No player shall play less than 2 complete quarters and No player shall play more than 3 complete quarters (unless team has 7 players or less).

 

In the event a team has 6 players are less and one of the top two players must play, the opposing team may put in one of their top 2 players to offset the situation.

 

If an opposing coach disputes who the top two players are, then the opposing coach shall choose the two players that cannot play.

 

*Guys, this rule is to make sure games are played as fair as possible. Each team potentially has one or two players that can completely change the game if they play against weaker competition. This is not what we want.  Kids are guaranteed a minimum of 16 minutes of playing time only.

 
 

Substitutions – Substitutions should only be made if a player is hurt or fouls out. Once the five players have been chosen for the quarter, those shall remain the same unless either of the two scenarios take place.

 

Technical Fouls

Player is ejected from game after two technical fouls are assessed, against that player, in one game. The ejected player must be suspended for the next game, for disciplinary reasons. To fulfill his suspension, the ejected player must sit on the bench for the full game of his suspension.

 
 

Player Ejection

Players may be ejected from the game for the following: 1. Flagrant Fouls 2. Fighting

3. Abusive (Foul) Language 4. Destruction of school property or league property.

 

Uniforms

Players shall, at all times during league games, wear league-issued team shirts. A player who fails to wear the league-issued uniform may not be allowed to play.

 

Coaching Behavior/Responsibility

Responsibility - All Coaches/assistants are responsible for team/player behavior and good sportsmanship before, during and after the game and are responsible for starting game on time. Foul language should never be used in front of the kids.

 

Presence on Court - Coaches/assistants are not allowed onto the court during the progress of a game, except to aid an injured player.   This does not apply to the Instructional Division

 

Technical Foul - A technical foul may be issued to coaches/assistants who fail to comply with warning of referee.

 

Game Ejection - Coaches/assistants may be ejected from a game by a referee for conduct unbecoming a coach/assistant.

 

Participation - Coaches/assistants are required to assist Division Directors to insure that the following rules are observed:

1. No food or beverages allowed in gym.

2. No spectators allowed behind the players' benches.

3. No basketballs, balls, etc. shall be allowed in the gym during scheduled games. Balls shall be   confiscated by the coach/assistant and returned to owner when they leave the gym.

4. Only players with basketball sneakers shall be allowed on the playing area.

 

Injured Player

No player will be allowed on the court if bleeding. Bleeding must be stopped and wound adequately covered before player may return to play. First aid kits, provided by the league, are in each facility.

 

Protective Braces/Casts

As determined by the coach or referee, no player will be allowed to play with a metal brace or a hard cast. If in question, final determination shall be based upon the decision of the referee.

 

No Jewelry - Absolutely no jewelry may be worn by players on the court.

 

Playing Time:

  • Each player is required to play two quarters.

  • In the event a team has more or less than 10 players, the time will be split as evenly as possible.

  • Teams are separated into two categories, A & B.

  • The top two players on each team Will Not be allowed to play in any “B” quarters.

  • The bottom two players on each team Will Not be allowed to play in any “A” quarters.

  • The “B” quarters are the 1st & 3rd quarter.

  • The “A” quarters are the 2nd & 4th quarter.

 

Defense:

  • All Divisions will be MAN to MAN defense.

  • A verbal warning will be issued, then 1st violation will result in a formal  warning, second violation will result in a technical foul.

 

Man-to-man defense is defined as: When a defensive player’s assigned man is playing within the 3 pt line, the defensive player must guard him/her within 4 feet. No offensive player shall be without a defensive player assigned to him/her. Each player must know which player he/she is guarding. When the offensive player clears the key area, the defensive player must clear the key in the direction of his/her man. Clearing the key means the defensive player must have both feet removed from the key area and must face the direction of his/her man.

Zone defense is defined as when any defensive player is covering a specified area and guards only the offensive players that enter his area. In other words, only 1 defensive player may guard an offensive player. No double teaming

Notwithstanding, It is not a zone defense when an offensive man controlling the ball is open, facing the basket, and is in scoring position. In this situation, any defensive player may guard him to stop him from scoring.

Notwithstanding, the above guidelines, the referee has the discretion to call a zone defense whenever it is apparent to him or her that a player is playing an area rather than a man. In addition, a referee should not call a zone defense where a player is simply lost.

Violations for zone defense will be a warning for the first infraction per game and a technical foul for each subsequent infraction in the game.

 
 

7th/8th Grade Division Specifics

  • Man to Man Defense

  • If team falls behind by more than 15 points you can revert to a zone defense

  • Full Court pressure during both  “A” & “B” quarters*.

*no pressure if up by more than 15 points

 

5th/6th Grade Division

  • Man to Man Defense

  • If team falls behind by more than 15 points you can revert to a zone defense

  • Full Court pressure during “A” quarters*.

  • Half Court pressure during “B” quarters*.

*no pressure if up by more than 15 points

 

3rd/4th Grade Division

  • Man to Man Defense

  • If team falls behind by more than 15 points you can revert to a zone defense

  • Half Court pressure during “A” quarters*.

  • Defense behind the 3 point line during “B” quarters*.

*no pressure if up by more than 15 points

 
 
 




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